



That appears to be the case with an incredibly ambitious mod for GTA: San Andreas.Īs a result of this hostility, GTA Underground lead developer dkluin wrote in a post yesterday on the GTAForums that they and the other modders working on the project were now “officially ceasing the development” of GTA: Underground. Well, the hostility has gotten bad enough that some fan-run projects are simply shutting down before the legal threats start flying. The company has recently put this practice into overdrive, going after all kinds of modding teams working on current and past GTA games, with the speculation being that it's all being done because of a forthcoming remaster of some of those older games. Take-Two Interactive, the publishers of the Grand Theft Auto franchise and the subject of this post, has a history of bullying ambitious modders into shutting down. Other publishers, like CD Projekt Red and Bethesda go the completely opposite direction and not only embrace the modding communities for their games, but also sometimes simply hire talented modders directly to their payroll.

Nintendo tends to Nintendo, for instance, where control is valued over building a community of fans. We've begun to see a flurry of stories on the topic lately and perhaps the most impressive thing about those stories is how wildly binary they are. For some reason, it seems that there is an industry issue heating up among video game developers and publishers over their modding communities.
