


It is a tactical game with some half-baked stealth elements. While Sniper Elite III could be considered a stealth game and Sniper Elite 4 definitely is a stealth game, Sniper Elite V2 really isn’t. But only a small number of these vehicles behave this way, most are just set dressing. Another example is that you can shoot the fuel caps on tanks, cargo trucks, etc and make them explode. This is despite that fact that the difference between the windows is seemingly a few inches. For example, there are a lot of waist-high walls in the game and a good deal of them either do not actually protect you (from gunfire or lines of sight) or do not allow you to “enter cover.” Along these lines, some windows allow you to look over the sill while you are snapped into cover and others do not. But it’s the feeling that you should be able to do something based on other things you can do.

As I wrote that, I realized it’s a ludicrous complaint because this is a game and of course you can only do what you're allowed to. The world and your interactions with it feel restrictive you can only do what is allowed. When I say stiff, I don’t just mean that the controls feel rigid (they do though). Unfortunately, the game is still stiff and the stealth still poor. But after enjoying Sniper Elite III and absolutely loving Sniper Elite 4, V2 Remastered seemed like the perfect opportunity to revisit the final days of WWII. I picked it up on a sale but only played a mission or two because, even for 2012, the game was stiff and the stealth poor. I never got into V2 when it was originally released. MachineGame’s Wolfenstein, Sniper Elite is not. The narratives in these games simply seek to provide an excuse to snipe Nazis. The Sniper Elite series has never attempted to create compelling plots or engaging characters and V2 is no different. That is to say, his personality is minimal at best. Fairburne is much less of a character and more of a body to inhabit. Sniper Elite V2 Remastered (as with all of the other entries in the franchise) puts you in control of Karl Fairburne, an OSS soldier whose missions take him behind enemy lines in order to assassinate targets, steal intel, or to otherwise stop various nefarious Nazi plans.
